Oct 30, 2021
In Mesh Slicer
For example I have a tree that I want to cut. The tree itself is crooked so I start off with a kinematic rigidbody so that it doesn't fall over when the game starts. Now when I cut it I want the top part of the tree to fall down but the bottom part should still stay in place. I can get it to work by editing the BzReaplyForce script, but I need to know which part will be positive and which negative so that I can make the correct mesh non kinematic and slide off correctly. Or is there another way to replicate this?