Jun 04, 2022
In Active Ragdoll
So, what is happening is the actual "Body" is not inherently attached to the "Banana Man Variant" (BMV) or the "Joints" and "Armature". So whenever I run my game, the BMV, Joints, and Armature is stuck in either falling through every rigid body (despite the BMV having a rigid body that is correctly set up, as when I tried it with another object it worked fine) but the "Body" is actually ragdolling correctly. I do not understand why the armature and the BMV is not following normal rigid body rules, and it is making my coding impossible.