Forum Posts

Oscar Pettersson
Jun 07, 2021
In Mesh Slicer
Hello! We are making an adventure rpg and are trying to use this asset to make body parts fly apart after the killing blow on an enemy (kinda like in Nioh). I've been fiddling with it for about a day and there is one problem I can't quite wrap my head around. I'll explain the problem with these pictures: I hope this makes sense. It also leads to some ugly sideeffects with our rig and ragdoll when body parts (mostly arms) are trying to stretch to the body they aren't connected to. Is there any way to solve this. Like detecting in the mesh the parts that aren't connected and making additional slice to seperate these? Meshes aren't really my area of expertise so any help would be appreciated.
Any way to disconnect "loose" body parts? content media

Oscar Pettersson

More actions