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soli
Feb 15, 2022
In Mesh Slicer
From what I have read it is not possible to have animations after slicing due to changes to the bone setup, I am curious whether it is possible to maintain animation on one of the slices (perhaps the rest of the body if a character lost an arm). How does Mesh Slicer break the animator? Removes bones? Creates new skinned mesh renderers?
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