Forum Posts

László K
Oct 28, 2021
In Mesh Slicer
https://forum.unity.com/threads/skinnedmeshrenderer-bakemesh-slow-performance.825768/ Can you help me in this? Basically what I want: I have a skinnedmeshrenderer and I want to use bakeMesh on that to create a static mesh from the animated. I want it to create in the Start() also I want to cut all the bodyparts on the body (feet, arms, head, torso) How can I cut the body parts and then just put in the skinnedmeshrenderer's actual pose?
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László K
Sep 05, 2021
In Mesh Slicer
Hello there! How can I use this asset? I do everything like in the video on youtube, but not worked at all, you just updated something in the package? I copy pasted this: https://www.youtube.com/watch?v=Fgre6YTSwIM&t=4s always give me this: "object sliced? false" private void Start() { var sliceable = gameObject.GetComponent<IBzSliceable>(); sliceable.Slice(new Plane(Vector3.up, 0), SliceCallback); /* sliceable.Slice(new Plane(new Vector3( Random.Range(0, 1), Random.Range(0, 1), Random.Range(0, 1) ), 0), SliceCallback); */ } private void SliceCallback(BzSliceTryResult obj) { Debug.Log("object sliced? 3 " + obj.sliced); var obj1 = obj.outObjectNeg; var obj2 = obj.outObjectPos; }
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László K

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