I'm working on a project that requires dynamic slicing. I know that cutting a SkinnedMesh will not allow animations to be played once it has been cut, so as a workaround, I am duplicating the limb and cutting that, while leaving the original intact (then some other unrelated voodoo to make the original seem like it does not have limb)
However, the problem that I am running into, is when the duplicate is cut, is slices the ragdolls fine, but duplicates the SkinnedMesh without cutting it. I am not sure why this is.
Any help would be appreciated