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    thach_nguyen
    Jun 08, 2021
    Edited: Jun 08, 2021

    How to separate 1 mesh of two objects that are not fully connected to each other?

    in Mesh Slicer

    I have a mesh imported from an STL file. Although it is 1 mesh, it consists of 2 objects, for example in the image below, one mesh of two spheres.


    In this image, although it is 2 spheres, it is actually a mesh object.

    I want after using Mesh Slicer, the result I will get 2 mesh objects as shown below.




    1 answer6 replies
    0
    7 Comments
    U
    Unity BzSoft
    Jun 08, 2021

    Hi. There should not be any issues to slice such mesh. One thing you could have a problem with is if your object have two colliders and the "Slice" plane does not touch it:


    You have two options here:

    1) make one big collider:

    2) or use manual slicing. It do not require any collider to exists. An example could be found in sample scene here: testSceneManual.unity

    1
    thach_nguyen
    Jun 18, 2021
    Replying to

    I could not find your email, so I posted my reproduction project here, but the project contains your library source code. So, it is better to please give me your email address.

    Like

    U
    Unity BzSoft
    Jun 18, 2021
    Replying to

    @thach_nguyen q-id@ya.ru

    Like

    thach_nguyen
    Jun 18, 2021
    Replying to

    @Unity BzSoft I sent you an email, please check it.

    Like
    7 comments
     

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