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    yannick hanegreefs
    Oct 30, 2021

    How do I know which part will be pos/neg?

    in Mesh Slicer

    For example I have a tree that I want to cut.

    The tree itself is crooked so I start off with a kinematic rigidbody so that it doesn't fall over when the game starts.


    Now when I cut it I want the top part of the tree to fall down but the bottom part should still stay in place.


    I can get it to work by editing the BzReaplyForce script, but I need to know which part will be positive and which negative so that I can make the correct mesh non kinematic and slide off correctly.


    Or is there another way to replicate this?

    1 answer0 replies
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    1
    Unity BzSoft
    Nov 02, 2021

    Hi. It depends on a plane normal. The part that was on the positive side of the normal will be a 'pos' part.

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