https://forum.unity.com/threads/skinnedmeshrenderer-bakemesh-slow-performance.825768/
Can you help me in this?
Basically what I want:
I have a skinnedmeshrenderer and I want to use bakeMesh on that to create a static mesh from the animated. I want it to create in the Start() also I want to cut all the bodyparts on the body (feet, arms, head, torso)
How can I cut the body parts and then just put in the skinnedmeshrenderer's actual pose?
Hi. If you will bakeMesh your mesh, it will no longer be 'skinned'. So just use normal MeshRenderer logic.