From what I have read it is not possible to have animations after slicing due to changes to the bone setup, I am curious whether it is possible to maintain animation on one of the slices (perhaps the rest of the body if a character lost an arm).
How does Mesh Slicer break the animator? Removes bones? Creates new skinned mesh renderers?
Hi. It rearranges objects and joints on the ragdoll. Everything will be mixed up.