Hi there,
I'm using BzKnife on my slicing object and Object Slicer Sample - Bz Reaply Force and Knife Sliceable Async I have 3 things I need to do with this:
1) How can I configure what side of the slice has which components on them? - I'm doing this because the player object is what is getting sliced so I don't wan't the other piece to follow me with my movement script 2) Is there a way I can tell the script to keep the biggest half as this player object
3) My 'knife' object has a rotation in one direction and a box collider around it, when I rotate this object, the slice occurs at a 90 degree angle from where I actually want it, what 'Origin' and 'Direction' settings should I be using on the BzKnife script? Thank you for your time I look forward to your answer! :)
Any help at all I'd really appreciate :)
Seriously? $70 for a product and it's been almost 6 days
Sorry. I somehow missed this question. I will answer it shortly
Very sorry for long response, there was some troubles.
1) I can suggest you to put it either in your implementation of `BzSliceableObjectBase` or implement it as `EventHandler`.
2) You can decide it in the code in your implementation or event handler.
3) Your knife model could be of different form and it is not possible to understand the position and direction of the slice plane. 'Origin' and 'Direction' settings is like start point of the blade and the direction to the end of it. I do not know to which direction is your collider is rotated 90 degrees to, so you should set it according your model.