Its impractical for me to just have it standing back there
I have noticed that on Connection it returns back and method MoveNodeWithoutChildren is called, so I started calling it every frame when disconnected GetComponent<GetUpAnimationBehaviour>().MoveNodeWithoutChildren(ragdollRoot.position, ragdollRoot); but it didnt work or its the wrong method. or it only works when player is not moving I need the root object ot always stick to the ragdoll, can this be achieved with your script?
I thought ill be able to blend animation with ragdoll with this plugin but now im not sure.
How to make him bent like he was a ragdoll, when in air? when I make him "UNconnected" he just falls on ground and no force can push/pull/move him.